To make a custom 3D prop for FiveM, describe it in a sentence or drop a reference photo and let AI generate a game-ready model with textures in about a minute. The model is generated on a server; you preview it in your browser at real scale, then one click makes it a drop-in FiveM resource, no Blender, no marketplace.
Generate a custom 3D prop for your FiveM server from a text description or a reference photo. The AI builds a game-ready model with PBR textures in about a minute; you preview it in your browser at real scale next to a person, then turn it into a drop-in FiveM resource in one click, no Blender, no modelling, no marketplace.

Type what you want (“a weathered wooden crate”, “a red gas pump”) or drop a reference image of the object you have in mind.
It generates a game-ready 3D mesh with PBR textures in about a minute. You only spend credits if a model actually comes back.
The prop appears in your browser next to a 1.80 m figure, so you see its real in-game size before committing. Orbit it, and regenerate if it isn't right.
One click sends the model to the converter, which packages it as a drop-in resource with textures and collision, placed in game by a /command.
Describe the prop in a sentence or feed it a photo. Either way you get a 3D model back, no modelling skills needed.
The mesh comes back with a sane poly budget and PBR textures, aimed at a prop that performs on a live server, not a hero render.
Every prop is previewed next to a person at real scale, so the chair the size of a building never reaches your server.
Straight from the preview into the GLB→FiveM converter: a drop-in prop with collision and a spawn command, no Blender.
Buying a prop off a marketplace costs about $5 each, gives you someone else's asset, and still leaves you converting it for FiveM. Modelling your own means Blender, textures, UVs and a Sollumz export. This generates a custom prop from a sentence for a fraction of a marketplace price, previews it at real scale, and packages it for FiveM for you, so a custom prop is a minute of work, not an afternoon or a purchase.
Describe the prop in a sentence or upload a reference photo. The AI generates a game-ready 3D model in about a minute, you preview it in your browser at real scale, and one click turns it into a drop-in FiveM resource with textures and collision. No Blender or modelling required.
Each generation costs a small number of ORBIE credits: far below the ~$5 a marketplace charges for a single prop, and the prop is custom to your description. You're only charged if a model actually comes back; a failed generation is refunded.
Yes. The mesh comes back with a reasonable poly budget and PBR textures, and “Make it a FiveM prop” runs it through the converter to a .ydr with collision, packaged as a resource with a spawn command.
Yes. Drop a clear photo of the object on a plain background and the AI reconstructs it as a 3D model. Text and image both work; text is best for something you're inventing, an image for something you already have a picture of.
No. You describe the prop and preview it in your browser; the AI generates the model on a server, and the conversion to a FiveM prop runs on our server with Blender. You never open Blender, Sollumz or CodeWalker.
Regenerate with a clearer description or a different reference image. You preview each result at real scale before doing anything with it, so you only convert the one you're happy with.
Turn a GLB or glTF model into a FiveM prop online: a .ydr with textures and collision, packaged as a resource. Free to try, no install, no Blender.
OpenMake custom FiveM tattoos from any image. Crop it, place it on a body zone, and download a pack your ESX or QBCore tattoo shop can load. Free to try online.
OpenSee the full set of free tools in THE ORB Studio.
Start free with your Discord login: 10 exports your first month and 5 every month after. Plans make exports unlimited and add credits for AI props and ORBIE's fixes.