A GLB or GLTF model cannot be used in FiveM directly; it has to become a .ydr with textures and collision. This free tool does that conversion in your browser, optimises the mesh and textures, and packages the result as a resource you drop straight into your server.
Turn a 3D model into a FiveM prop right in your browser. Drop in a GLB, GLTF, FBX or OBJ file from Meshy, Blender or Sketchfab and get back a .ydr with its textures and collision, packaged as a resource you drop straight into your server. It checks whether the model is too heavy for a server, optimizes the mesh and textures, and does the conversion without you opening Blender, Sollumz or CodeWalker.

Upload a GLB, GLTF, FBX or OBJ file. Models from Meshy and other AI generators, Blender exports and Sketchfab downloads all work.
The converter tells you if the model is too heavy for a FiveM server, then optimizes the mesh and shrinks the textures so it runs well in game.
The model is converted to the FiveM .ydr format with its textures and a collision mesh, so the prop is solid in game and not just a floating shape.
Get a ready to drop FiveM resource. Unzip it into your resources folder, add it to server.cfg and spawn the prop by its name.
GLB, GLTF, FBX and OBJ in, a FiveM prop out. Works with Meshy AI models, Blender exports and Sketchfab assets.
A model that looks fine in a viewer can tank a server. The converter warns you when the poly count or textures are too heavy before you ship it.
The output .ydr keeps its textures and gets a collision mesh, so the prop is solid and looks right in game.
The whole conversion happens in your browser. You do not install Blender, Sollumz, CodeWalker or anything else.
The manual route from a GLB to a FiveM prop means installing Blender, adding the Sollumz plugin, importing the model, setting up materials and a collision, exporting to .ydr, and often round tripping through CodeWalker to check it. Every step is a place to get stuck, and the toolchain is a real barrier if you are not a 3D artist. This converter does the whole path in your browser: you give it a model and it gives you a working prop, with the heavy or broken cases caught for you.
Upload the GLB to this converter. It checks the model, optimizes the mesh and textures, converts it to the FiveM .ydr format with collision, and packages it as a resource you download and drop into your server. You do not need Blender or any plugins.
Yes, it is free for our Discord community. There is no install and no per model cost.
GLB, GLTF, FBX and OBJ. That covers Meshy AI exports, Blender exports and most Sketchfab downloads.
Yes. The output includes a collision mesh, so the prop is solid in game and players and vehicles interact with it instead of passing through.
Yes. Export the model as GLB or GLTF from Meshy or any AI generator and drop it in. The converter also warns you if an AI model is too heavy to use as is.
No. The entire conversion runs in your browser. You do not install Blender, the Sollumz plugin, CodeWalker or any other 3D software.
A model can look correct in a viewer while having a very high poly count or huge textures that are expensive to render. The converter flags when a model is too heavy and optimizes the mesh and textures so the prop performs in game.
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