This is a searchable list of every public FiveM server, around 35,000 of them. Beyond player counts it shows the real script stack each server runs, read from its own resource list, plus population history, peak hours and a resource diff against up to four competitors.
Search every public FiveM server with filters that actually matter: region, framework, player count, slots and tags. Open any server to see the real script stack it runs, pulled from its own resource list rather than guessed from its tags, along with player history, peak hours, uptime and its Discord size. Then put your server next to up to four rivals and see exactly which resources they run that you do not.

Find a server by name or cfx code, or filter the whole list by region, framework, player count and tags.
See its framework, inventory, targeting, phone and anticheat, its full resource list grouped by category, and how many players it holds through the day.
Pick up to four servers and get overlaid population curves, peak hour overlap and a diff of exactly which scripts each one runs.
See which frameworks and resources the whole FiveM ecosystem has standardised on, and where your stack sits against it.
Framework, inventory, targeting, phone, dispatch, fuel, clothing and anticheat, identified from the server's actual resource list. Nobody else shows this.
Population over time, the hour of day a server fills up, uptime, restart schedule and how volatile its player count is.
Not just that a rival has more players, but the eleven scripts they run that you do not. That is a list you can act on.
Discord member counts cross referenced against live player counts, so you can see which servers have a real community behind them and which do not.
The official FiveM list gives you a snapshot: who is online right now, and nothing else. It cannot tell you whether a server is growing or dying, what time it fills up, what it is built on, or what it runs that you do not. This tool sweeps the whole list on a schedule and keeps the history, so the questions that actually decide whether a server wins are answerable.
Around 35,000, which is every server publicly listed with Cfx. The list is swept on a schedule and served from our own database, so browsing it never puts load on Cfx.
Open any server and read its stack. The resource list comes from the server's own published data, and we group it into framework, inventory, targeting, phone, anticheat and the rest so you can read it at a glance.
ESX is still the most common by a wide margin, followed by QBCore and then Qbox. The ecosystem view shows the live split, and is honest about the fact that only around two thirds of servers declare a framework at all.
Yes, free for our Discord community, with no limit on searches or comparisons.
No. The Cfx API exposes player identifiers, and we drop them the moment a response is parsed. We keep counts, never identities.
Yes, up to four at a time. You get overlaid population curves, peak hour overlap, percentile ranking within your region and a full diff of the resources each server runs.
No. THE ORB is independent. All the data here comes from the public FiveM server list.
Convert a FiveM script between ESX, QBCore, Qbox and standalone in your browser. Get a working resource, a diff of every change, and an honest report. Free.
OpenFind what makes your FiveM server lag. Scan your Lua and JS for busy loops, heavy events and slow queries, get a health score and the exact lines. Free.
OpenSee the full set of free tools in THE ORB Studio.
These tools are free. When you want finished, supported resources for your server, our store has them.