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The best GLB to FiveM converters in 2026

Updated October 11, 2026 · 6 min read

FiveM cannot load a .glb: the model has to become a .ydr with its textures, a .ytyp archetype so the game can spawn it by name, and a collision. Five browser tools do that conversion, and Blender with the Sollumz add-on does it on your own PC. They differ in the formats they take, the collision they add, and where the conversion runs.

We make THE ORB Studio, one of the tools on this page. What this page says about other tools comes from each tool's own public page, read on October 11, 2026. Tools change: check their site before you decide.

How we compared them

We make THE ORB Studio, so this page is not neutral. Every line about another tool comes from that tool's own public page, read on 11 October 2026, and anything we could not check there is left out, prices included.

A converted prop needs a .ydr (the mesh and its materials), its textures, a .ytyp that registers the model name, a collision, and an fxmanifest.lua that loads the .ytyp. How to add custom props to FiveM explains each file.

The converters side by side

ToolTakesGives youCollisionNotes
THE ORB Studio, GLB to FiveM Converter.glb and .gltf, including Sketchfab's glTF zip and models picked from SketchfabA resource zip: .ydr with its textures and collision, .ytyp, fxmanifest.lua, instructions and an optional /command to place the propYes, inside the .ydr. You pick the surface from 14 (wood, metal, concrete, glass, rubber and more)Checked and optimised in your browser, converted on our server with Blender and Sollumz. Sign-in with Discord
gtax.dev, Convert GLB to YDR.glb and .gltfYDR, YTYP and YTD. You set the export scale and choose which LOD levels to generateNot mentioned on the converter page. The site lists a separate Prop Collisions Editor3D preview in the browser; the page says the model is uploaded to their server to convert. Sign-in with Discord
Zoov, Props.glbA YDR with its texture dictionary, an archetype and a resourceYes, set before converting, along with scale, lights and animationSign-in with Discord
EasyFiveM, Prop Maker.glb, .gltf, .obj and .fbx (their guide recommends GLB)A zip with YDR, YTD, YTYP, YBN and fxmanifest.luaYes, generated or simplified in the editorEdit textures in the browser. Sign-in with Discord to export
SwisserAI, Convert GLB to FiveMGLB, glTF, FBX, OBJ, USD, DAE, STL, PLY or a ZIP, up to 100 MBYDR, YTD, YTYP, a YBN collision, fxmanifest.lua and the source GLBYes, as a .ybnConverts in their cloud. The page says no login is needed and files are deleted after 1 hour
Blender + Sollumz, by handAnything Blender imports (FBX, OBJ, glTF and more)Whatever you export: .ydr, .ytd, .ytyp, .ybnYou build it yourselfRuns on your PC. Blender and Sollumz are free

THE ORB Studio

In the GLB to FiveM Converter you see the model before anything is converted:

  1. 1

    Drop the model

    A .glb or .gltf, or pick one from Sketchfab after connecting your account (the licence credit goes into the zip).

  2. 2

    Check its size

    It stands next to a 1.80 m person on a metre grid. AI exports often come out 100 times too big or too small, and you can rescale it here.

  3. 3

    Say what it is

    Hand item (up to 10,000 triangles, 2048 px textures), Furniture (12,000), Street prop (15,000) or Hero piece (50,000, 4096 px). It scores how heavy the model is and why, and you can compare the optimised version with the original before converting.

  4. 4

    Say what it is made of

    Default, wood, metal, concrete, stone, glass, plastic, rubber, cardboard, cloth or dirt. That decides how it sounds and reacts when it is shot, hit or walked on.

  5. 5

    Convert and download

    Blender and Sollumz run on our server. Several models can go into one resource as a pack.

The collision goes inside the .ydr. We used to ship it as a separate .ybn, and players reported that props spawned by name had no collision: the standalone .ybn sat in stream/ and nothing loaded it.

Where it falls short: it takes .glb and .gltf only. For an FBX or OBJ file, export it as glTF 2.0 (.glb) from Blender first, or use a converter that lists those formats. It does not generate extra LOD levels.

Free to try with your Discord login: 10 exports the first month and 5 a month after on the Free plan, unlimited on any paid plan. Each conversion is one export. See pricing.

gtax.dev

gtax.dev's Convert GLB to YDR takes a .glb or .gltf, lets you set the export scale and choose which LOD levels to generate, shows a 3D preview, and gives you the YDR with a matching YTYP and YTD. Their page says the preview runs in your browser and the conversion on their server.

Choose it if you want LOD levels generated for you.

Zoov

Zoov's Props tool turns a GLB into a YDR with its texture dictionary, an archetype and a resource, and lets you set the scale, the collision, the lights and the animation before converting, with a preview of the model as the game will show it.

Choose it if your prop has lights or an animation.

EasyFiveM

EasyFiveM's Prop Maker takes GLB and glTF, and also OBJ and FBX, although their own guide says GLB gives the most reliable results. You can paint or replace textures and generate or simplify the YBN collision before exporting a zip with YDR, YTD, YTYP, YBN and fxmanifest.lua. It also imports from Sketchfab and has an Image to Prop tool.

Choose it if your model is OBJ or FBX and you want to edit textures before converting.

SwisserAI

SwisserAI's Convert GLB to FiveM takes the widest list of formats on this page (GLB, glTF, FBX, OBJ, USD, DAE, STL, PLY or a ZIP bundle, up to 100 MB) and returns YDR, YTD, YTYP, a YBN collision, fxmanifest.lua and the source GLB. Their page says it converts in their cloud, needs no login for basic conversions, and deletes files after 1 hour.

Choose it if your model is in a less common format, or you want to convert without signing in.

Blender and Sollumz, by hand

Sollumz is a free Blender add-on that imports and exports GTA V formats. You import the model, give its materials GTA shaders, convert the textures to DDS, build the collision, and export the .ydr and .ytyp in the native legacy (GEN8) format FiveM streams. It costs nothing and gives you full control. Every step is also a place where a prop breaks without an error message. The steps are in How to add custom props to FiveM.

Which one to pick

  • Your model is a GLB from Meshy, Blender or Sketchfab and you want to see its real size and weight before converting: THE ORB Studio.
  • You need LOD levels: gtax.dev.
  • Your prop has lights or an animation: Zoov.
  • Your model is OBJ, FBX or a less common format: EasyFiveM or SwisserAI, or export it as .glb from Blender first.
  • You do not want to sign in: SwisserAI says basic conversions need no login.
  • You want full control at no cost: Blender and Sollumz.
  • You have no model yet: generate one from a sentence or a photo with the FiveM Prop Generator, then convert it.

Convert a GLB to a FiveM prop

See its real size and weight, pick what it is made of, and download a resource with the collision inside the .ydr. Free to try with your Discord login: 10 exports the first month and 5 a month after on the Free plan, unlimited on any paid plan.

Frequently asked questions

How do I convert a GLB to YDR for FiveM?

Upload the .glb to a converter that outputs a FiveM resource, or import it into Blender with the Sollumz add-on and export the .ydr and .ytyp yourself. Either way you also need the textures in DDS, a collision, and an fxmanifest.lua that loads the .ytyp with data_file 'DLC_ITYP_REQUEST'.

Can I convert FBX or OBJ to FiveM?

Yes, but not with THE ORB Studio today: it takes .glb and .gltf only. EasyFiveM and SwisserAI list FBX and OBJ on their pages. You can also open the file in Blender and export it as glTF 2.0 (.glb).

Is there a free GLB to YDR converter?

Blender and Sollumz are free. THE ORB Studio's Free plan gives 10 conversions the first month and 5 a month after. For the other converters, check each one's pricing page.

Why do players walk through my converted prop?

The game is not loading a collision for it. In our own converter, props shipped with the collision as a standalone .ybn next to the .ydr had no collision when spawned by name, so we now put the collision inside the .ydr.

Do I need a .ytyp for a FiveM prop?

Yes, to spawn it by name. The .ytyp registers the archetype, and the fxmanifest loads it with data_file 'DLC_ITYP_REQUEST'. Without it the model streams, but CreateObject returns 0 or an invisible prop.

Sources

What this page says about other tools comes from each tool's own public page, read on October 11, 2026. Tools change: check their site before you decide.

  • gtax.dev, Convert GLB to YDR: gtax.dev/tools/glb-to-ydr
  • Zoov, Props: zoov.dev/app/prop
  • EasyFiveM, home page and GLB to YDR guide: easyfivem.com, easyfivem.com/glb-to-ydr
  • SwisserAI, Convert GLB to FiveM: ai.swisser.dev/convert/glb-to-fivem

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